Best naval combat games reddit. Ship combat has gotten worse.
Best naval combat games reddit. It's fun, but don't expect much from it.
Best naval combat games reddit A good naval combat game especially set in the AOS era is hard to find. Then Imperator and EU4 have simplified naval mechanics, but the combat is enjoyable enough and at least they do have varied naval units. Learning curve can be brutal, unless you’re a military geek that knows about conversion zones, cavitation, non-escape-zones, notching and other super technical details of modern combat. Imho not a better game out there with current hardware/boats/ships. HoI4 naval combat is understood by literally nobody. I had a game on caribbean the other day, played as the brit I had absolutely every water card in my deck possible. Dec 23, 2024 · ICBM has achieved a Player Score of 88, placing it in the #10 spot for the best Naval Combat games. I think the devs always wanted naval battles to be mostly just PVP. Undeniably 5 cruisers or 4 cruisers plus naval captain is the pound for pound most power naval stack. Big fleets don't duke it out with long guns anymore. The game is based around combined arms battles on air, land, and sea with vehicles from the Great War to today. But despite all being tremendous games, the naval combat always seems to be lacking. WitP is just a war game covering an entire theatre, naval aspects included. The biggest thing is the damage modeling. But rome adds land/naval battles mixed which makes it interesting. The reality of naval combat was that up until carrier aviation it was a rather plodding affair. It's the definition of simple but hard to master. It never gets old. Outside of that, Akella Software are known for making great naval combat games, with the two main examples being Age of Pirates 2 and Pirates of the Caribbean, both massively improved with the Gentlemen of Fortune and New Horizons mods installed respectively. Build 3-4 destroyers, and use them to take out Australian coastal cities, and as defence (like 2 offence 2 defence). And the best way to get resources for upgrading your ship is to just grab all naval contracts and bounties and start sinking ships. Naval combat is definitely enough. This is a gameplay choice. Silent Hunter! Your best bet is probably Ultimate Admiral: Dreadnaught. There are hundreds of scenarios in all locations of the world, from 1945 to the near future. Its the best pirate game I've played and that says a lot because I love Monkey Island. Tom Clancy's End War (an RTT game that depicts a WW3 scenario between the USA, EU and the Russian Federation, each of the three sides fighting for their own interests). Plenty of other games that have the tired old cut and paste land exploration fetch quest with the same basic swordplay/combat. 3, which is below any of the USSR's BBs, but I for one really enjoy their cruisers and BBs. My references here are Age of Empires, Rise of Nations, and BFME 2. Large naval vessel support vehicles are in "Tactical Operations: Advanced Units and Equipment" along with some extra naval combat specific weapons. Greek fire was an incendiary weapon used by the Eastern Roman (Byzantine) Empire beginning c. My advice until you're ship is 100% maxed and you have set of almost perfect Lieutenants: Approach the group isolating the ship closet to the edge of the group, hit it with your max attack, meaning fire arrows or fire javelins, anything but ramming. When you come back around, if you're open to considering mobile/Droid, there's a game called "Interstellar Pilot" that meets your exact description. pretty much any unit can in the correct scenario performe well above its paygrade. There's a game called Don't Give Up The Ship! that replicates naval battles in the age of sail. AC Black Flag faired well. all my tcs, outposts on the shores + crushing my frigates insanely quickly. But I just want to say that realistic WW2 naval battle games are unlike anything people expect. This community is unofficial and is not endorsed, monitored, or run by Roblox staff. This is Reddit's home for Computer Role Playing Games, better known as the CRPG subgenre! CRPGs are characterized by the adaptation of pen-and-paper RPG, or tabletop RPGs, to computers (and later, consoles. The core gameplay of the game is sailing among the islands, cities and colonies. Dec 30, 2022 · The naval combat in this game is probably one of, if not THE best pirate/naval ship combat game I've ever played. It is awesome. I personally liked it less than the others. Ships most likely would and should not come within sight of each other. It’s very difficult to simulate any naval combat that isn’t just ships lining up and taking potshots at each other. Command: Modern Air / Naval Operations. Pure idiot. . Italy - Atrocious destroyers, good cruisers, their research tree ends on BR 6. 13K subscribers in the computerwargames community. It‘s mid-late 2023 (according to roadmap) naval just released. Besides that the naval combat in rogue is almost identical to black flag. The best for naval combat is wooden wall. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S. Impressions Games was a game developer founded by David Lester in the UK. This subreddit is for anything and everything related to Warhammer 40k. Naval Action, a realistic Age of Sail MMO game with combat and trading. Sure the graphics aren't unreal engine 5 but maybe that new game will be good. Greek fire. It honestly was a gem of a game. I have never really been a big fan of this series but played Black Flag and really loved the whole ship aspect. Black Flag and Rogue were the best. With the expansion there are floating cities too the game lends its self well to naval battles anyway. It's only a game when there are understandable rules. He sold the company to Sierra Entertainment in 1995. A subreddit for the in-development upcoming naval real time action-strategy simulation Sea Power - Naval Combat in the Missile Age by Triassic Games. War Thunder's naval battles is quite fun, quite difficult at times but good. These are all great suggestions! I just deployed a change to allow the number keys (1-5) and tab key to change the weapon selection. This makes combat fast and fun instead of an exercise in counting huge dice rolls and consulting spreadsheets. Actually, check out Grand Tactician Civil War if you’re looking for a game that actually plays like Sid Meier Gettysburg/Antietam or Waterloo/Austerlitz. Also those arrows and javelins can't bring about the same feeling as those heavy cannonballs in Black Flag. And the plot of the game is that you are fighting a global terrorist organization. I watched ship combat from the older games and my memories were correct. While I don't disagree with the effect-to-cost ratio of the carriers themselves, they are very costly to support. Thanks for trying the game and providing feedback! Note that the slowest missile (P-15 @ ~325m/s) is indeed faster than the fastest ship (G-5 @ ~27m/s). I'm looking for more tactical gameplay than a first person sim. War in the Pacific is the best naval/air wargame. Small craft is the category for ships between dropships and jumpships in size. I do like the weapon type indicator and firing arc idea, but I have to give it some thought to avoid cluttering the screen too much. Most combat situations occur far over the horizon. Then there is the river which is all green. We usually play smaller games with 3-8 ships each but it plays just as well with several squadrons each. The core box is incredible value. Realistically though the two best doctrines (in SP) are Portuguese and Norwegian Marines. But if you are more interested in WWII theme - Ultimate Admiral: Dreadnoughts The #1 Reddit source for news, information, and discussion about modern board games and board game culture. It’s set in an open world around the Caribbean islands. The meat and flavor are in the changes and additions to the mid and late game naval units. I have destroyed every single branch of the cult, but the sea one just because its so hard to me. Sid Meier’s Pirates is an action-adventure strategy game, a remake of 1987 game of the same name. Naval as a future edition would be amazing and a good massive dlc id buy. They wanted the seas to be full of pirates, and the land to be where the treasure was. Wargame: Red Dragon. For naval combat? Barely any relation. For me, odyssey's naval combat felt lame and bland compared to AC4 and rogue's. It's similar to the expanse in setting but in terms of combat, this game has nothing to do with the expanse. I'd say fots had the best, the mix of the steam ships and non steam ships against each other. It's hard to get it to play nice with land and air combat (and making air combat work is hard enough if you don't go the 'everything is a VTOL' route like Starcraft), it require a portion of the play-space to be dedicated to boring water (which can make land units obsolete if transports are required), and it's very 'swingy Frost Giant Studios is a game development studio located in Orange County, California. Then fokus on navy lvl4 and research cruisers. Oct 15, 2024 · With that in mind, we've curated a list of the best naval games on PC. The way you envision naval warfare is, like the battleship, outdated as well. Civ 6 only has Naval Melee, Ranged, and Raider); I want the idea that land units simply cannot attack naval units with conventional weapons, while naval units can engage in "power projection" (bombarding shore targets, transporting troops to distant combat zones, raiding ports and The game is pretty old (probably too old to be on the radar for most people on this sub) and the English translation is pretty rough, but the ship combat is interesting and varied in that there are lots of ways to approach combat (use grape shot to weaken crew, chains to shred sails) or balance your ship's speed, durability, and capacity. Real naval tactics work well but realism never gets in the way of fun. Are there any other games in the series with this kind of content, that game was so awesome. Naval power is very easy to come by in SP so naval bonuses are pretty unnecessary. It's a pretty long story and it has been a good while since it happened, but I'll try to break it down as best I can without throwing hate. Quite simple really, we've got fantastic infantry sims like Arma and Steel Beasts etc, good flight sims like Il-2, but are there any good simulators accurately depicting naval warfare? I've tried most of the well known sims (except the tank ones) and liked them so I'd like to have a go at the navy. Sieging a city with an army and getting direct support from your navy is one of the coolest things I miss in other Total War games. Actual naval strategy games are probably considered too boring to be marketable these days. Seems like every damn sub game is ww2 based and I want to play on typhoons and seawolfs and subs that don't exist and so on. g. It's still in EA though. What’s neat about this game is when you lose a ship, it’s gone forever from the campaign. ) This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S. But seriously when I do naval combat in my games I use skill challenges instead of bolting entire new systems onto the game. It doesn't have a story line but has the same 2D naval combat, coupled with owning and managing your own fleet of ships, station and faction. You are only forced to engage in maybe 1 or 2 naval battles, but honestly its the best part of the game for me. Destroyers are overrated, they aren’t as strong as cruisers and get demolished by literally any aircraft whatsoever; they are supposed to specialize in killing subs but at high/equal lvls an attack sub will have a 1:1 kill ratio stats-wise against destroyers, and subs are actually cheaper overrall so it’s better to go the attack The naval combat in Origins is probably one of the worst gameplay mechanics I've ever played in an AC game. Ship combat has gotten worse. So I wouldn't say this is a realistic model for naval combat. This is a subreddit dedicated to their games! Impressions specialized in historical strategy games, and is most well known for its City Building Series, which include Caesar, Pharaoh, Emperor and Master of Olympus - Zeus. It is very hard to sink a modern warship, but much less difficult to disable one. All of the Wargames I have in my collection thus far are ground combat, some with air and naval combat as a feature, but not as the primary focus. War on the Sea is very slow which might put people off but it did scratch that itch for naval combat. Pirates are a plus, too. It was a PS2 title in the early 2000’s. If you imagine yourself commanding a fleet of dozens of starships, you would be immediately faced with a big problem of how to form them up for battle. Honestly for all the shit Beyond Earth gets it's pretty good for Naval battles. Its a linear game in that there are story missions as well. Those idiots better stay they feet on ground instead of insulting the navy. The AI is also pretty aggressive so you'll get into quite a few wars just naturally. These warships are of the spacefaring kind, brought to life from the Warhammer 40K universe by Tindalos Interactive. Tell me how that goes for you. just avoid naval combat as much as possible - you generally won't need to do much if you're attacked, just 20 minute battle limit, run around until you win A community for Roblox, the free game building platform. Naval strategy is the build strategy. Simply developed by a brunch of land pigs who know nothing about navy and believe ships should be played like tanks. I started wondering if it was actually worse or if my memories of older games were wrong. While most great naval combat games focus on important periods of our history, there’s nothing wrong with thinking outside of the box. And there are so many main story naval missions! Agreed with everyone else that naval game is pretty weak but heres some advice: always go for the best CIWS you can, the more CIWS you have in a small area, the better defended every ship in the group is, so each CIWS exponentially increases survivability. alas, it was never to be. The ocean is mostly snow and ice, with some green areas. Exactly! I'd say you would need around 10 different ships per faction (so two per tier, and this would still be 6 ships less than what Medieval 2 and Shogun 2 had per faction, both of which are tied for the lowest amount of ships in a Total War game with naval combat) in order to have substantial naval combat. If you arent to hung up on the naval part, Rebel Galaxy has good broadside combat. This also prevents the game from devolving into 100 Yamato class battleships vs 100 North Carolina or South Dakota class battleships. I am looking for a naval game where I can control what the ship or fleet is doing, the aiming, the firing etc. If a ship has 100hp for naval combat, it has 500hp when the wizard throws a fireball at it. Notice that coastal provinces should get -20% combat width - which would result into a combat width of 90 with your admiral. Members Online Big News, Andy chambers to lead Konflikt´47 development team. Other Old School games (Traveller, Runequest, Tunnels & Trolls, et al) are of course open for discussion. flanking matters a lot, but using your units correct matters just as much, missiles are deadly but also die if they get caught in melee. What game do you believe has the best naval combat? I personally love AC3 because I actually felt like i was manuvering a giant heavy wooden ship. Hi there! I happened to have been working on a Naval adventure game, so some of these recommendations might help: Sales of Glory has been mentioned already and I 100% agree, it's a bit more involved than some of the other games below, but the aspects of moving, positioning, wind management, aim, crew control, boarding, etc. The only sub for the WWII tabletop game, created by Rick Priestley and Alessio Cavatore of ex-Games Workshop fame. It covers naval development from 1890-1940, with WW I obviously very well covered. If you want actual expanse-like combat, your only choice is the game "children of a dead earth". Which are the cream of the crop when it comes to Air and naval combat war games, where that is a the core of the gameplay, that I should look into? It's not hex-based, but Command: Modern Operations is a very good simulation/game of modern air/naval combat at the operational/tactical level. This is *not* a place to rant about how (your least favorite edition) sucks! In fact, I hope discussion arises about how later editions do things right, and how to incorporate them into OSR-styled games. I've tried to find this game again for so many years and I just can't remember the name of it. I've found it pretty easy on hard mode, but I just cannot do Naval combat right. Well, IMHO problem is a lot of complexity of modern naval combat lies in the sensor / electronic warfare part of it. I didn't get a single expansion for years. ) There's two naval areas in the game. The whole ordeal started when the guy who runs the TFA Twitter page went on a small rant about people criticizing a different game; basically the devs gave an A-10 an engine exhaust flame to make Warhammer 40k is a franchise created by Games Workshop, detailing the far future and the grim darkness it holds. Used to set light to enemy ships, it consisted of a combustible compound emitted by a flame-throwing weapon. AC4's naval combat is HUGE improvement over AC3, not to mention it has best naval combat in the series that is still not topped after all these years. The miniatures… I think what turns people off a lot of the naval combat in TW games is that a naval battle tends to take alot longer to play out compared to the land based combat and sometimes the pathing issues become annoying (rome2 and attila in particular) and so people did not want to invest that time in a naval battle and prefer to autoresolve. I always thought, with Battleship being a big name and Hasbro making all these other games, that they would give this another shot and make it better. Supreme Commander (abbreviated "SupCom" or "SC") is a real-time strategy video game designed by Chris Taylor and developed by his company, Gas Powered Games. I loved the idea of this game--Modern (at least, modern for the 90s) naval combat--and I wanted to enjoy it so much, but it was just so clunky and frustrating. r/BattlePaintings • Second lieutenant Chabal captures a Prussian flag at the battle of Mars-la-Tour in 1870. So naval combat is a fucking nightmare in Empire. That's why it took a long time for there to be skeleton sloops and galleons. I just finished Odyssey and thought the ship combat was boring. It doesn't have aircraft carriers, battleships, or subs though. 1 day ago · Arguably the most popular multiplayer game on this list, Sea of Thieves is an Xbox exclusive pirate sandbox that features cinematic naval warfare encounters. Doesn’t necessarily have to be 3D, a more arcadey top-down would be good. 672. I wouldn't say that makes it a naval war game tho. This forces you to send ships back to home base for repairs and to be careful with them. Supreme Commander Forged Alliance Forever has probably the best naval combat for an RTS. Imagine a scenario where ussr takes most of france except the south were nato is holding out on and meanwhile we defend Britian from naval and paratroop invasion and west of france US and canadian nato forces plan massive naval invasion/ reconquest of france. Ubisoft Singapore is making "Skull & Bones" which is basically a game based entirely on the Naval Combat system. Out of the above I can 100% recommend EAW to anyone who likes strategy and big naval battles. I played some like Pacific Storm Allies and Naval War Arctic Circle. their little canoe would just cut through everything. Land combat is mostly fine, the numbers you see in division designer translate to something meaningful. Also, do people ever substitute a space ship combat system for a ship… Yeah, I was just saying I personally don’t like the series. There is a mod in medieval II total war but naval combat is an auto-resolve there that and small tžhings like Kislev missing 2 oblast´s. Particularly in naval combat, WEGO simultaneous movement better simulates the guessing game which was 90% of the battle in the Pacific. Subsequently, SSI/DBZ granted permission to Naval Warfare Simulations to create expansions and upgrades to Fighting Steel, which were produced for free download between 2005 and 2008. So if you liked black flag it is more likely that you going to like the combat of rogue too. It's closer to ww2 naval combat + some super short range missiles. One cool thing about the setting is that you can use icebergs to destroy little boats. There's a bunch of navy only maps, but there's no base building, it's based on the unit deck you build at the start. 26 votes, 10 comments. In particular, it always just seems like land units operate the same as they would on land, only, they're displayed as ships, which is boring and inaccurate as far as naval warfare is concerned. This means that the combat and travel dynamics are very unrealistic - though a lot of fun. It is ok if the game is a strategy game, a more simulation oriented game or even a turn based game as long as I have the control of the ship (not like those hex games where you move x tiles and see if you did damage or not. The game is 3d, the ships and stuff kind of look slick but also blocky. Discussions, strategies, stories, crude cave-drawings, and more for Medieval 2, Empire, Shogun 2, Rome 2, Attila, Thrones of Britannia, Warhammer, Three Kingdoms, Troy, Pharaoh and others. I think the confusion is that you are referring to torpedoes, some of which are intentionally slower than the faster boats. I'm floored that it's from the same people that did Black Flag. It's fun, but don't expect much from it. Naval combat in DCS definitely needs some work. They have developed many more games, and you are welcome to discuss those, too! Additionally, this game is IGO-YOUGO, so one navy gets a chance to move from halfway across the Pacific while the other navy is stuck in place. In a conversation with a friend via Youtube comments recently we decided that naval warfare in the RTS games we play feel like an afterthought, and simply could not think of an RTS game that did naval combat well. Oh and it's not pvp. Rome 2's naval battles are pretty lacking in my opinion, but the rest of the game is fantastic. are executed very well. You need the research for the carriers, the research and build cost for the planes if you want to replenish them, opportunity cost of going for carrier naval doctrines over other research, the build cost for the carrier, the build cost for a heavy cruiser or battleship + 4 In the early game, if you want a “trump card” flagship I’d go cannons + hull + morale on a heavy. Founded in 2020 by Blizzard veterans Tim Morten and Tim Campbell, the studio is on a mission to bring real-time strategy (RTS) games to a broader audience by lowering the barrier to entry, enhancing co-operative gameplay, expanding the legacy of competitive esports, and empowering user-generated content. Unlike many naval games, it has an incredibly in depth ship builder mode (it's arguably the main mode for the game), along with pre built historical ships, a skirmish mode, and campaign. Yes, the speed penalty from mines does also apply within naval battles despite the wiki's ambiguity. From the Depths is a good survival builder type naval game if that's what you're interested in. If a cannon does 1d6 damage against another ship, it would do 1d6 x 5 (or 5d6 if you like rolling dice) if you aimed it at a Dragon Turtle. Please tell me the best games that are based on naval combat, and just basically commanding a huge bad ass battleship. Thanks guys So, odyssey is my first AC game. The best naval strategy sim out there, not kidding you. Because I think naval combat is a key part of the Warhammer fantasy world. Once you learn then I would say that HOI4 is by far and wide the best, then followed by Stellaris if you accept space combat as a type of naval or at least naval-like warfare. In FotS a navy could at least be somewhat useful by shelling providing a bombardment, but that's no comparison to landing 800 angry men in the enemy's port while your main army is taking the walls. But then we're going to have to do AC3 had some Naval Combat, it's not as refined but it's there. But it’s a really small part of the combat and the game. You are right, battleships are outdated in modern naval combat. Edit: will try world of warships, please post any other games you think of. +1 combat bonus is basically +1 fire and shock pips to all admirals. The cannons actually felt strong. Personally it's my watered down Elite Dangerous on mobile. Or in this case, outside of the planet. Games that shine in brutality: Shadow of War Mortal Kombat X/11 GoW3 Games that shine in fluidity: Spider-Man Batman Arkham series Returnal Souls-like games shine in difficult combat. Most of the fun combat is in the ocean but there is some in the river too. Warship Gunner 2. I’m looking for a game with a heavy focus on naval combat, I’m thinking like AC: Black Flag but without the parts not on the ship. We decommissioned our last battleship around 20 years ago if I'm not mistaken. It's World of Warships but I'd debate that - WoWs is at least designed around an abstraction of naval combat. Both games have some flaws though, would be nice to find something of higher quality. It still manages to feel realistic, which is a testament to how well the game was designed. I find the TW Empire naval battles better, tho they’re now very dated, and the the UG/UA land combat too cartoony. If you can afford a full engagement width stack of heavies and you want max combat effectiveness go ahead and swap +width for hull. Chabal and the Prussian standard bearer fought furiously over the flag, so much so that the flagpole was broken leaving only its bottom section in the hands of the Prussian soldier. It depends on how the person uses the subs. Also, I can recommend Ultimate Admiral: Age of Sail. Anybody know of any good age of sail naval combat games? I'm mainly looking for PvE type stuff, since I don't like playing with other people, and absolutely dread competetive games. You might even recognise some names. At least 2 navy yards at lvl 3 as quick as possible. A computer based wargaming community for the appreciation of historical wargames. 15 years later, still the best and most realistic operational level naval wargame. But in my humble opinion, Red Dead 2 has the best example of realistic combat. The most hp/dmg ratio of any unit. Best in Class Action Combat: Vindictus or Punishing Gray Raven and not much comes close Best in Class Space Combat: EVERSPACE 2 Best Fighting Game Combat: Street Fighter 6 or Smash Essentially, it depends on genre, they don't really cross compete with each other. It also lets the PCs be inventive with how they use their skills. Hopefully this helps! Rule the Waves 3 is the best naval strategy game so far. Plus, ships weren't as slow as empire, yet not as epic as empire. Trying to decide whether going +7 combat strength now to eventually get the really nice heal in non-friendly territory; or go with the +1 movement. A subreddit for the Total War strategy game series, made by Creative Assembly. It probably has the most realistic feel (or at east best-explained logic) of space naval combat. if someone is trying to convoy raid the english channel then yes the subs will die from naval bombers, but if they put it in the middle of the ocean, or keep switching the region it can become a nightmare. Napoleon has some really great naval battles! I haven't played Empire, but I imagine it'd be the same as Napoleon. ) One of my absolute favorite games growing up was a game called Naval Ops: Commander. Are there any others like it? Naval combat is something of the unloved middle child in RTS games. You loot, find maps with hidden treasure, dive and explore sunken ships and take part in massive naval combat with 20 feet waves, tornadoes while bounty hunters are after you. Detailed sailing model, some ship customization and excellent graphics. The best at naval combat are the aztecs with their water dance and it’s not even close. Warhammer 40k is a franchise created by Games Workshop, detailing the far future and the grim darkness it holds. The main attraction of 40k is the miniatures, but there are also many video games, board games, books, ect. Its score was calculated by analyzing a total of 1,797 reviews on Steam. Most games simply depict them as "land units that move on water", with a restricted selection of unit types (e. Focused on 1650-1750. Second best is the generic galley one. Go experience a full volley from 5 maxed cruisers against any navy stack that isn't the same(obv not subs in open water). Odyssey mainly focused on ramming rather than using projectiles. The worst and most unfun part of the game. This breaks down to a total of 1,653 positive reviews and 144 negative reviews — making it " Very Positive " on Steam. in the most recent game the host stupidly allowed Germany to gave a naval co op who all game micro'd the subs to a different region once we put attack submarines + frigates are hands down the best combo. -a naval lover Shogun's naval combat is better than most Total War games, but still somewhat repetitive and doesn't get super interesting, that is until and unless, you capture the Black Ship, which has European style cannons and is hella fun to wreck enemy fleets with. It makes heavy guns and torpedoes especially far more likely to hit - here's a test I ran before and after mines with 10 torpedo cruisers and a bunch of fodder early destroyers and capital ships in my fleet. Naval warfare is highly technical and 90% of wars on the sea are decided in ship yards, not in glorious operations or during battles. I have a plan in case there is no naval battle in case there is no naval combat in tw Warhammer 3. You spend 1 hour sailing to the front with +20 crew members, after some scouting you spot some barges loaded with stickies, in less than 1 minut Clunky naval weapons definitely seems like the way to go for most naval combat games. Anything that has to do with cold, snowy mountainous areas is a win imo. Edit: Wait I'm an idiot, naval vessels are on page 22 under combat vehicles. And that's been the case for a while- for instance, there were only a relative few major naval battles that involved two fleets containing battleships going after each other, and that as early as the Battle of Midway you had a major naval battle fought basically entirely by aviation. I would not mind even a game based on 17-18 century naval warfare, which to some extent you can get from Empire Total War or Fall of Samurai. The game features numerous activities, including sailing and exploration, ship battles, trading and diplomacy. Man, BattleTech is confusing sometimes. Only way to play man. Big ships got announced, you spend hours collecting the 70k comps needed, building a water facility and maintaining+processing the comps. It plays incredibly well. Probably the most realistic in terms of unit mechanics. Between submarines, aircraft carriers, and sonar, you almost never know exactly where/what the enemy is until you're already dead. And RtW3 is the best game about creating a doctrine and building your fleet around it. Heck: I would argue that Pola is the best premium heavy cruiser in the game. As much as we like to hate them, Ubisoft just nailed that one. I cannot win any battle to conquer an island (which requires to destroy like 5 ships). This is a community for the discussion of role-playing video games developed by Nihon Falcom! They are a Japanese company best known for the **Ys** series and **Trails** series (part of **The Legend of Heroes** series) of video games. Fortunately, Age 3 is set in an era where naval combat was ships lining up and taking potshots at each other. 1419 members Go to UGCW Base combat width should be around 75 at this point in the game, so I would put 25 - 30 heavies in each of the first two waves, and afterwards the other ships (maybe with 1-2 heavies in there as damage magnets). Great Naval battles in Empire Total War and Total War: NAPOLEON. Which isn't modeled in arma very well, it is a very binary "you see me or you don't" sort of system. Shogun 2/fall of the samurai tactical ability actually matters, all units are generally fairly balanced with clear roles available for them. Definitely not rome 2 for pure naval battles, because it just ends up being ship ramming and meele fighting. Real naval combat is a strategy game, not an action game, and I'm hoping that's where this project will go. Join the community and come discuss games like Codenames, Wingspan, Brass, and all your other favorite games! Trust me, while they do share similar system, maneuvering ship in AC4 is way easier than AC3. Starting in the Early Modern age, you will have access to two classes of ships, Capital Ships and Escorts. ACBF is honestly in my top 3 games but i didnt prefer the naval combat, cannons felt weak and it was faster than a speedboat. But UI and UX can be I just want to control a naval fleet, position botes, create formations and blow stuff up. because this is the worst naval game I ever seem. Supporting both single and multiplayer, it sees up to four players joining together to maintain a pirate ship as they sail through the ocean looking for treasure and picking fights. The best navy ship in the game is cruisers, if you can get them to lvl4 or 5 quick, noone will be able to stop you. It's also worth mentioning "Assassin's Creed: Pirates" for touch devices, it's basically an arcadey phone version of the combat. Those ice fragments, icebergs and ice floors are such a cool mechanic, both from a physics and combat standpoint, as they are the only environmental weapon in ship combat AC games, since they can provide waves that damage enemies when destroyed. This isn't handled well in DCS. You could even manually place the engines on your ships. Naval units still benefit from flanking bonuses right? In that case you would think +1 movement is great for getting "behind" an enemy ship to do +2 damage. that are all connected in the 40k universe. That's changed a bit, for sure, but I still think the best naval combat comes against players. It depicts naval surface combat in World War II and is similar to another game by SSI, Great Naval Battles. Odyssey had naval combat too, but thats completely different that the other two. Agreed with everyone else that naval game is pretty weak but heres some advice: always go for the best CIWS you can, the more CIWS you have in a small area, the better defended every ship in the group is, so each CIWS exponentially increases survivability. Our list includes games like Cold Waters, transporting players to the tense atmosphere of Cold War submarine warfare, requiring silence and tactical maneuvers beneath the waves. Like pirates of the Caribbean type style of ship combat. Sorry. Also: B7A2 is arguably the best airplane for naval in the entire game. The naval combat is soo good and so much better than origins. Highly recommend the Honor Harrington series outside of 40k. Upgrading, exploring the sea, and naval combat, fighting legendary ships, etc. SC is widely considered to be the spiritual successor to Taylor's 1997 game, Total Annihilation. I haven't played Shogun 2 in a really long time, but I think I remember the naval battles being pretty fun. Even Odyssey I mean yeah naval combat is a big part of that game too but it's just not enough to challenge Black Flag's naval combat. Dreadnaughts on the other hand allows you to design your own ships to be either used in campaign or on challenge missions. Everything was customizable, the depth of the ship building system puts modern games to absolute shame. That being said, naval combat is often kind of a giant slug-fest. Company of Heroes 2 (one of the best RTS games out there that depicts WW2 from the Soviet Union's PoV). And if you go the other way, a fast paced action-y game would actively repulse the milsim crowd. While all the changes mentioned above will help to set naval battles apart from land battles, they are merely the bones of the naval combat changes. Consider the dev is Russian, I am not even surprised. It's all about subs and cruise missiles and fighter jets now. These are some of the military games I could think of for now. I stopped playing it years ago but it is still my second-most-played game on Steam with over 500 hours. pfc gbg ffasc dunjffm ajh gdds gemwoko hdqn tflgxk ozkx