Evasion cap poe reddit. Avatar of the Chase from forbidden jewels.
- Evasion cap poe reddit 1-. here's the thing about 90% cap if you consider self-hits then by the off chance an enemy hits you you coulda You should be ending act 10 with around 2700 life and aim for around 4000 life by the time you get to Tier 16 maps Evasion doesn't help much by itself, you need other defenses too like armour/physical dmg taken as elemental, spell suppression, and a good source of either life leech/life gain/life regen/life recovery. It's unintuitive, but 80% evasion and 75% dodge is equivalent to 95% evasion. Path of Exile 2 is a next generation Action RPG created by Grinding Gear Games. suppression doesn’t actually help against dot/degen anyways, only “hits” make sure you are immune to corrupted blood in some way, and bleed immune is great if you can get it (usually harder) I heavily prefer evasion, esp on shadow's part of the tree, since ghost dance is such a good-feeling mechanic. But since entropy is a thing, so after each evade you're less likely to evade the next hit, its more like 3 or 4 out of 10 will go through (I don't have exact numbers, these are just to make it clear that its not 1/10) honestly, you will want some form of additional spell mitigation to avoid random one shots if you eat the wrong attack. Woke up, saw this, rushed to read the manifesto and was fearing the worst all this while. So lets say you go with Spellbreaker and cap suppress. Oct 8, 2021 · tl;dr: Using evasion alone, it is now over double as easy to hit evade cap, or with avatar of the chase and flat evade. like you can basically nearly cap it from just the tree. Evasion has something called an entropy counter. Evasion from gear and Grace aura is buffed. You have 95% evasion chance (calculated from accuracy/evasion, blind) and 40% dodge chance I've done an evasion cap& dodge cap raider (hoag myself), it's surprisingly incredibly tanky and if you're willing to use kintsugi as well you have a really good time against degens. Now you are capped at 95%. So stack it up pretty high. There is really no point in using an Alchemist's Jade in this scenario. It definitely isn't, because armour can't lower damage by more than 20% of its value, so it's literally impossible for 20k armour to mitigate more than 4k damage, and that wouldn't happen against "low" damage hit like that. 63 votes, 79 comments. (Extremely long time) health regen Evasion has build in entropy, which means that it is not fully random. That's effectively a 98. . i would also rather use it at a lower investment into evasion. All with different defenses. The part about PEN c9 armor really isn’t a joke, at that point you have a decent amount of dr to go with the evasion. Maybe invest in end Path of Exile 2 is a next generation Action RPG created by Grinding Gear Games. Set years after the original Path of Exile, you will return to the dark world of Wraeclast and seek to end the corruption that is spreading. The Evasion cap is 95%. Previously: A high accuracy monster's hit would have a chance to hit of 5-100% (based on your evasion rating) - 5% (inherent miss chance of the old 95% accuracy cap) Currently: A high accuracy monster's hit would have a chance to hit 5-100% (based on your evasion rating)The difference being the 5% inherent miss chance based on the accurary cap. My guess would be that you already have evasion at a reasonable level and you are getting to evasion cap with the blind and banner so realistically you are getting like 5% evade chance which mathematically doesn't seem like much and won't show in pob as a big difference. All the new accuracy accessories counter evasion? Yes, at the cost of ap. maybe it wouldn't be from physical damage, i dunno, but i've played plenty of armor "super tanky" juggs and shit, and i just feel like paper compared to my raider evasion builds. If you had 30k evasion blind and cap attack dodge you'd rarely if ever get hit by attacks. Evasion is opposed by the attacker's accuracy . I have two other things to mention about defenses in PoE. Its not OP or anything. Block, spell suppression, endurance charges, fortification, more maximum life and such will help you mitigate the few hits that you will take, as well any effects that cause enemies to deal less/reduced damage or cause you to take less/reduced damage, such as I find it very good as another defensive layer, currently having 600 ward and using Elixier of the Unbroken Circle with "Used when you take a savage hit". After evasion is determined failed, dodge calculation is performed in a completely independent manner. For point of armor for point of evasion, the effective HP evasion grants is vastly superior, barring different keystones to supplement that, both come at equal rate from gear, the only consideration would be starting location in regards to %inc armor or evasion nodes (neither of which are efficient besides any starting nodes in comparison to taking Evasion being the first and most obvious choice. Edit: 138k for cap with just blind, 102k with just +3% evade chance passive, 80k with both, 34k with both and raider's 10% more evade chance Its very easy to understand. Usually 40k evasion gets you to 90% chance to evade, which is close to the cap (ignoring map mods or monster mods). if you are near capped, the upside wont give you much. even with armor for physical mitigation, it caps out at 90%, and you can still get one shot. I have three characters this league doing full end game juiced t16s. Since theres no longer acro keystone to slice ES by 30%, its easy to 'accidentally' get 1-1. Where I see these skills being the most useful is with (surprise) Avatar of the Chase. or as high as you can get, lower levels you can cap it at 75% vs bosses of the type you are facing. dodge also stacks with this. At full ES you'll reduce incoming spell damage by 60%, which is already crazy. This is very strong, especially when combined with spell suppression to handle spells. Recoup is not worth using in poe 2 it takes 8 seconds to get it back. Using outside champion boosts should not override this cap. Evasion, just like armour, doesn't mean you can just skip all other defensive layers. But on the whole "investing in armor/evasion" might as well read "lighting your chaos orbs on fire" for most builds. Haven't lost a sanctum or even came close, even on the unique relics, won't touch no hit runs though purely because skill issue. You're correct I just want to clarify that evasion in poe isn't really chance based. You dont have 100% hit chance, yet you invested quite heavily into crit which is not good without accuracy cap. Unless you're doing super deep delves or something where getting hit is gonna kill you regardless, 20% less damage taken is waaaay better than an extra 5% or so chance to not get hit. you'd expect at least 50% more eHP from a build with the same amount of evasion, not even factoring in how ggg is making evasion easier to get. The way evasion works is that it gets better and better the more you have, 95% is the cap and you will take half as many hits vs. Yes GGG buffed defences, however that does NOT mean that they have overtaken life in the priority list. Feb 18, 2020 · some things to keep in mind. The only problem is half regen phys reflect maps, where I probably would need 2% life leech to be fine. now I'm not sure if I'm understanding this correctly, they don't say that elusive will give you 15% chance to avoid hits, what my understanding from this using my basic English skills, that IF you would get hit, then there is a 15% chance that the hit does no damage, which means elusive + any buffs to it basically in a way is Not really. 25 Expansion Timeline - Forum - Path of Exile As others have said: phys taken as x, capped spell supress is best. 16, 39200 Evasion will give you 82. 100% spell suppression reduces all spell damage by 50%. Spell suppression is superior to spell block, in the sense that it's reliable. With evasion & dodge you can face tank some weird stuff like deep auls. But there are some other less popular options that work really well, especially if you have >90% evade chance & Ghost Dance and layered defences. An evasion build might get 1 shot if they fail to suppress at the wrong time, so they'll need cap for sure, but outside pinnacles and ubers suppress is extremely overrated in softcore and some + recovery is enough. Having nothing else for them makes them extremely dangerous in t16s. Due to the buffs to evasion having the old 35% more wouldve been ridiculously good, you wouldve eva capped with like 15k evasion. Dec 18, 2024 · Evasion TL;DR: evasion isn't a random dice roll, it means that if you stand in front of something attacking you, it WILL EVENTUALLY hit you, guaranteed, but only so many attacks. 5k ES cheaply on a life build to combo with the evasion and ghost dance. 8) 177k evasion required to get 95% evasion for t16 mobs with no accuracy mods. evasion also helps you against elemental/chaos attacks, while armor helps you against physical spells. A sub-reddit started to address the lack of builds for Skyrim. While these elements are common in ARPGs, Path of Exile 2 makes their interaction with incoming Old formula was chance to evade = 1- (Accuracy*1. Chance to evade/chance to hit is determined by a function of the defender's evasion rating against the attacker's accuracy rating. A place to talk about POE builds, mechanics and interactions. Now let us look at the consequences these changes have in combination with each other: Instead of thinking of it in terms of pure evasion and multipliers, think about it in practice for a high investment character. Also u/Nayten_. They've made the evasion cap a lot cheaper to reach. Blind is 50% less hits taken, but if your aren't taking any hits due to evasionalso why blind is amazing on IR characters, you still retain the ability to evade, your base is 5% evade, so blind, at best, will give 47% evasion, with diminishing returns as evasion increases. Also, for a little extra: If you have 135k Evasion in 3. You might want to focus more on offence, but generally it's hard to beat it in terms of survivability, and there are life nodes next to the path there. And most charcaters had less evasion AND less dodge than that, almost no build had 100% uptime on 75% Dec 12, 2024 · (Energy shield can get way, way higher than life) (evasion caps at 90% chance to avoid hits) You ALWAYS want to have capped elemental resist. I try to discuss the impact it has on your character, clear up misconceptions about it, compare it to dodge, and then touch on some of the implications for the upcoming 3. Unless you go for block, armour, or ES, or for some reason reach dodge cap without it, it's worth it defensively, even for 20 points. So if you have up to 100% its just half your supression amount in spell damage reduction on average. Solution: Stop crafting evasion on gearpieces which have no life rolls. This means that a Raider with Wind Dancer can get the same defenses as a pure evasion build without using any evasion gear. Lightning Coil, Taste of Hate and a helmet with 10% of the same stats, plus the basic 75/75/75 ele resists will be about 60% less phys damage taken. As for evasion, the point is that evasion is a worthless stat to stack unless you're getting close to evasion cap. Discussion about Path of Exile, a free ARPG made by Grinding Gear Games Members Online Sanctum boss fight 2. A build that just has evasion + 50% block is a dead build, that isn't remotely close to sufficient. Some life. Of course, this is a heavy investment into mana reservation, passive points, and evasion scaling, and probably isn't worth it. This way we can reach insane amounts of evade without really investing hard into evasion. To reach the evasion cap ( you get to 95% when you get hit, 92% when you are not) we use Blind mechanic in conjuction with Dread banner ( less acuraccy) and enfeeble ( less accuracy multiplier). Accuracy/evasion and blind work together to produce an evasion chance (capped at 95%). Damage shifting happens before resistances are applied. Thanks. Also because you can prioritize annoying units like the turtle. The highest chance to evade you can get is 95% but you probably won't reach that without using blind or the enfeeble curse. I have both wrath and grace gems just for swapping them around. For example if I take glancing blows I save 10 points getting block in other places, however is investing those 10 points into hp going to make me overall tankier ect. The easiest way to explain this is if you decided to take Iron Relexes and had a way to reliably blind enemies you would have 50% evade chance. 87. Evasion has a similar problem, though to a lesser extent. For a character with capped Evasion, this means that, for every Attack hitbox that manages to collide with the player, 1 out of 20 of them will hit. Now that I’ve played them all a fair amount I very strongly prefer anything with armor. So at higher levels, enfeeble should still help. Evasion needs all the pieces. Pretty much, liquidated my spark inquis to go hierophant sw totem, 8k ehp. Acrobatics has been redesigned to convert spell suppression to spell dodge at 50% of its value, 75% cap. Yeah. Aug 24, 2021 · There isn’t a cap to the Evasion Rating one can have, just a cap on the evade chance. shadow, ranger, and duelist can all cap spell suppression pretty easily. Armour, evasion, and energy shield are "core defences", but you generally need to supplement them with other ways of mitigating damage. Those %evasion abyss jewels could be a Dec 26, 2024 · The three main ways you can tank up are Energy Shield, Armor, and Evasion (discounting raw Life). not sure if it is worth it though. Let's say you are being hit 10 times, and you have 70% evasion, that means that if you were hit 7 times in a row and you evaded 7 times, 8th 9th and 10th hits will always land. I can clear tier 9 maps quite easily damage wise, but I keep getting one shot by most things even when I capped my resistances and have life on all my items. If you can access blind (to blind enemies), this will increase the value of your evasion, even more, since evasion is connected to evasion rating/accuracy. Omniscience builds do hit a point (very quickly) where they should never use the various penetration supports because even a small more multiplier (like Awakened AOE's 14% more damage) is Discussion about Path of Exile, a free ARPG made by Grinding Gear Games Members Online [LOOTFILTER] NeverSink's itemfilter & FilterBlade - V8. Damage Shifting. People say that the goal here is just to cap totems yourself, but getting your team free to cap totems is even faster. 0 (as requested) - 19 essences, ghosted, triple-wisped, with a shrine buff, and maximum res - Longest boss fight of my life And to drive the point home, he only hits 9. sure. Take baseline monster accuracy vs your Evasion without anything else like Dread Banner. Only the first hit (which resets every 6 seconds of not getting attacked iirc) is completely rng, after that it's entropy based so with say 33. Not always accurate but a good rule of thumb. Another thing to account for is block. You can still run Determination + Grace + Defiance Banner if you are in a position to snag two mana reservation wheels, so the usual combos would be Sovereignty, Influence, Charisma, and Champion of the Cause. Those bases alone cost more than the 30 div if we are talking about t1 spellsup at least, which is cheapest to craft suffixes. Raider won't be able to hit evade cap anymore without pretty absurd amounts of evasion though, upwards of 80k if my estimate is correct. You can even get this much evasion with Wind Dancer active, quite easily. the ward will help you not get 1 shot every X hits when your evasion fails, since evasion isn't a random chance, it has actual thresholds depending on monster type where gaining more would do nothing unless you gained a lot more etc Thing is, Fortify is a super low-investment way to get some mitigation on Evade melee chars, which lack mitigation. Tbh I feel like playing with flesh & stone (automatic blind) and jade flask of reflexes is enough investment for me in evasion, the rest I'm probably gonna put in other types of defense mechanics. It will also be possible to get 100% spell suppression chance on the tree. 15, which is 93. it does do quite a bit of damage, I'm able to do Ubers comfortably as well, I will continue to cap chaos Res and try and get ailment immune. You do also need to cap yourself if only to get your escorts doing so. Simply change the evasion cap from 95% to 99%. As for spelldodge, better to cap it if 75% evasion will feel more reliable than 75% dodge. 170K subscribers in the PathOfExileBuilds community. Get the 494k evasion rating that is needed to reach 95% evasion naturally. no defenses whatsoever, close to 90m dps. That’s sort of a tricky question since there’s no such thing as max evasion. 68%. At this point you have 75% Spell dodge, 75% Attack/Spell Block + all evasion possible with grace and dex gear. On your gear you show that you prioritize 120 evasion over 60 life repeatedly, and this is just wrong. But the big thing is, it now gives 35% less damage taken if you haven't been hit recently. Additionally, for live build/POE discussion and question answers, feel free to ask in the various question channels on the Path Of Exile Discord! I am a bot, and this action was performed automatically. So I would only need to hit 75% evasion and then blind takes care of the other 20%? If evasion had no entropy, then a 90% evade chance would result in 1 out of 10 hits hitting you. You can stack evasion using the combination of your gear, passives, flasks and the Grace aura. 16 to reach 95% Evasion (cap) on T16 Maps. For example, the amount suppressed starting at 10% damage and scaling up to 60% from your evasion rating, so that 0 evasion builds cant just throw it in easily. Evasion cap is 95% with would reduce it to 1/20, so I'm probably capped. 5% evasion will feel more reliable than 50% evasion 75% dodge felt. High evasion + decent ES pool + Ghost Dance: Evasion builds don't tend to get hit by attacks a lot in a row, so Ghost Dance basically allows your ES pool to act as a flat damage reduction on all incoming attacks after all other mitigation. Related Path of Exile Action role-playing game Hack and slash Role-playing video game Action game Gaming forward back r/PathOfExileBuilds A place to talk about POE builds, mechanics and interactions. As for your question, is evasion worth it. The chance to evade is a function of your evasion rating vs a monster's accuracy (or the opposite when you attack). 146% at a maximum if you go nuts with Eldritch currency and hit a max roll boot corruption which is arguably pointless to aim for - but it's there. armor caps at 90%. Related Path of Exile Action role-playing game Hack and slash Role-playing video game Action game Gaming forward back r/eu4 A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Mar 23, 2013 · Evasion lets you evade attacks with elemental damage, and so you don't just mitigate physical, plus you don't get status ailments for each evasion. Related Path of Exile Action role-playing game Hack and slash Role-playing video game Action game Gaming forward back r/Gloomhaven Gloomhaven, Jaws of the Lion, and Frosthaven are cooperative games of tactical combat, battling monsters and advancing a player's own individual goals in a persistent and changing world that is played over many game That's not an answerable question in the general case. then there's acrobratics at the end of your tree that removes 70% of your evasion but literally evades most forms of damage. 16 Scourge league. Evasion does not have a cap if you have 30k the enemy wont hit you until the total amount of accuracy from their total "hits" reaches 30k, this is the reason why blind + evasion basically makes you immune to attacks. Something like 500 energy shield is pretty good, since a build invested in evasion is going to gain all 500 of it back whenever you're hit. Due to Entropy only every 80th hit You could already cap or near-cap Evasion. 15)/(Accuracy + (Evasion/4)^. 90% evasion, 1/10 attacks hits, give or take, depending on the monster. Example: Initial random evasion entropy 77. Posted by u/swsgamer19 - 1 vote and no comments Sorry If I am braking any rules. This is done using a formula that weighs a character’s Evasion Rating with a monster’s Accuracy Rating to determine its Chance to Evade . 50% block is nowhere near 75 dodge 75 spell dodge, so I'm not sure why you're making the comparison. Which is fairly unobtainable/not reasonable to hit. With just Avatar and Blind you need merely 12,151 evasion rating to cap. It just wasn't a thing anyone bothered with. No one was reaching 75% dodge and also approaching the evasion cap. Honestly I still havent found a way to cap my evasion for qotf. Maybe there should be some kind of interaction between evasion and spell suppression. [Not affiliated with Critical Role or Darrington Press] A discussion about evasion in Path of Exile, and the entropy system that is used to determine when you evade. Balancing it between attack/spell dodge chance and anything else (Wind dancer, block, endurance charges, resistances, etc) is the way to go. Second, if you're lucky dread banner will give around 8-10% evasion, if your evasion is high this will be less. Using fully scaled Dread Banner and Flesh and Stone reduces the evasion cap to around 73k, a savings of over 100k. So you want to prioritize keeping their team off yours. You're almost always better off taking more life or primary defences with the passive points you would spend, and the evasion penalty to blinded enemies isn't material when most people go for full accuracy. There's a reason why hardly anyone uses the block nodes on gladiator anymore. Evasion is one of the four core defences that can appear locally on equipment , along with armour , energy shield and ward . Evading an attack prevents all damage from the attack and other hit-related effects. I managed to combine all 3 on an ES-based Gladiator, stacking Int and featuring Aegis Aurora, HOWA and Shaper's Touch. 100k evasion gets you to 92% evade chance agains lvl 83 enemies, so in terms of ehp 100k evasion is superior to 100k armor. 75% extra dodge, it was barely noticable. " modifiers I'm pretty sure Evasion has a cap of 90% and the others have a cap of 75% but don't quote me on that. We went from having 78/78 block to having 50/50. 9) metres to radius You and nearby allies gain (136-1545) additional Evasion Rating You and nearby allies gain (20-29)% more Evasion rating Additional Effects From 1-20% Quality: On top of evasion, you still need (at least) 75/75/75/50 resists and something to take the edge of physical hits. You should read up on the evasion mechanic on the wiki. Reply reply jchampagne83 Discussion about Path of Exile, a free ARPG made by Grinding Gear Games Members Online Korean 10 Divine Build Contest by Gamerbinu for Necropolis (POBs in comments) Discussion about Path of Exile, a free ARPG made by Grinding Gear Games We've increased the chance to hit cap to 100%, letting you always hit enemies, something Path of Exile 2 is a next generation Action RPG created by Grinding Gear Games. Goldrim Leather Cap Quality: +20% Evasion: (58-82) Requires 13 Dex +(30-50) to Evasion Rating Discussion about Path of Exile, a free ARPG made by Grinding Gear Going from 95% evasion cap to dodge cap too was only 3. Evasion got nerfed for these characters. Im new to POE, playing lightning arrow deadeye, and I think I got my damage about right. Yes, as long as you can take a few hits and not die if something goes through your evasion, so you need some decent Life pool. All the pieces. so eventually you will/might get hit who knows and blind does about the same thing but only after adding a debuff to the enemy which can be avoided yada yada anyway. There are some exceptions, like sst glads that can afford to prioritize armor more than most because it's a damage stat on the shield, or juggs doubling body armor. Endurance charges can help early game. You'll always have a small chance to get hit, but if you invest heavily in evasion, you'll end up with a slight avoidance buff from 3. you can actually get more than 100% of the "converted" life as ES, you can use it for reservation, you can reserve more than 50% of your life for that purpose, and because of that you can make use of low-life modifiers. This is clearly impossible for nearly every build. Biggest issue people do with evasion builds is that they sit in 2. 5k evasion with Wind Dancer and Jade Flask turned off. Dec 27, 2024 · evasion caps at 75% and is pretty good. 5% chance of not getting hit. Then, the second layer of defensives that are almost mandatory if you want to build to be able to tackle most of the endgame with a few exceptions: This also sounds fair. Now, obviously, capped Attack Dodge will turn this 1 out of 20 into 1 out of 80, which is obviously huge. e. So okay, they’re improving lower tiers of evasion rolls on gear and giving base types up to 10% more evasion, that doesn’t explain where you’re finding 153% MORE evasion. Dec 15, 2024 · AoE Radius: 36 Requires Level 24 Casts an aura that grants evasion to you and your allies. For example 80% evasion and dodge cap now is equivalent to the evasion cap at 95% post patch. or you go full into dread banner, flesh and stone and take the 110% blind effectiveness plus arrow dancing. At high enough enhancement and caphras I also have a good chunk of dr. that is effectively some 80% more evasion against nearby attacks and 100% more against projectiles. It scales better, i. 157K subscribers in the PathOfExileBuilds community. Meanwhile the goddamn necromancer gets easy 77/77 with a few nodes, tempest shield and bone offering. The place for Critical Role's new D12 tabletop role-playing game "Daggerheart". ). It's a stat like crit multi though - it always scales damage linearly, and under normal circumstances it's pretty much always a good stat. Elemental hits are often scaled assuming 75% res. 58%, while Blind will raise it to 85. There isn't a cap on evasion rating but there is a cap to the chance you have to evade a monsters attack. Evasion is also increased by your dexterity so if your character naturally gets a lot of it, it's probably a good idea to invest in some flat evasion to boost up your defences. (omg so much) Sorry for the wall of text. It's not that bad, actually. 3% evasion chance you will always evade every third hit so hit-hit-evade-hit-hit-evade-hit This can give you up to 8% additional evade chance, which will cap you if you can reach 87% evade chance from other sources. I choose 100lvl just beacause we loosing some evasion/armour/accuracy per each lvl and its impossible with tree which have : 508% evasion rating 114% evasion and armour 78% evasion from dex 380% defences from shield. 4k life and resist is not defence, thats the bare minimum. Maybe the build just isn't cut out for pushing to 100. Evasion caps at 95%, which requires ~140k Evasion to hit. First, with evasion theres isnt actually probability involved. Discussion about Path of Exile, a free ARPG made by Grinding Gear Games enough flat ES from the aurabot to cover for all the loss. 5(enemy hit%) = chance to evade, where enemy hit% is calculated If you capped Dodge and Evasion, you were at 98. You don't have to stack evasion as a defensive layer at all on a bow-based character. For armour, you need Iron Reflexes and 1-2 Stalwart Commander and some reduced mana reservation to have 3 auras with Discipline, Grace and Determination (Sublime Form, Self Control or Uncompromising on the same cluster jewels). I want this to be a place to post builds for different playstyles, a place to receive critique on builds and help making them, and a place just to talk ideas out. Which, IIRC is 95%. Discussion about Path of Exile, a free ARPG made by Grinding Gear Games Members Online Announcements - Path of Exile 3. You don't take damage from hits you avoid! Sources such as Evasion, Elusive, (old) Dodge, and "#% chance to avoid <element> damage from hits. 14. You have to compare it to the other defensive layers you could reasonably stack, and decide which give the most benefit compared to the costs (in terms of item affixes, passives, etc. Hitting double t1/2 es/eva with eldritch currency is relativly cheap just dont forget to craft mana before slam. Full armor + 80% all res + some extra phys reduction from gear, full evasion + cap spell supress, hybrid armour evasion with capped spell supress. Path of Exile 2 is a free-to-play online multiplayer game with co-op for up to six players. No one besides Aurastackers are just outright capping their evade chance without any multiplers like Raider or Blind. Overcapping accuracy doesn't do anything to combat blind since blind is a multiplier specifically to your chance to hit. Also, you need 138250 Evasion + Blind in 3. it's interesting. So whenever a big hit comes in, 600 ward gets depleted and immediately I get another 800 refreshed ward on top of it (as well as free endurance charges due to the unique flask mod and instant heal if you already have some). For projectiles, evasion prevents collision. You get maximum value out of Wind Dancer at ~86% Evade chance, which is not an unusual value to be at, so that's not an issue In 3. It's almost impossible to not cap Evasion after getting hit if you're running Kintsugi on a Trickster. This means you are hitting the cap (95) and the question becomes how expensive is it to hit that cap and go beyond that cap. Check any queen of the forest build, or any build that prefers Grace over Determination. Not that it doesn't make a difference, it doesn't make an efficient difference. Yeah it's a little hard to work out what's point effective also. 16, you will have the same amount of Dodge as if you had 135k Evasion + Blind in 3. Assuming you can cap evasion at 95% chance that will feel more reliable than 75% dodge and 80% Evasion felt. +(0-1. Most Grace builds reach this number naturally without relying on gimmicks, so you'll be looking at Tornado Shot, Lightning Arrow, poison Concoct The most basics are: Life, elemental resistances, armor, evasion. Also unless your recovery is exactly aegis it's not going to save you from getting hit 20 times in an instant as you flame dash around a corner into some vaal shooty boys so I feel like the premise of your argument doesn't work anyway. Yes, you will in theory end up reducing more overall damage with 75% spell block, but if the non-blocked spell hit is a big one you will end up with -10% exp or a dead HC character. 66%. This gives you 10% more evasion chance, so you will also need about 86-87% evasion chance from other sources to get to the cap. Dec 15, 2024 · Evasion is the first layer of defence that affects a character's chance to evade incoming attacks. 50k evasion/Armor, 1k regen, 88 Discussion about Path of Exile, a free ARPG made by Grinding Gear Games Members Online I made 10,000+ Essences in 100 maps with the crystal resonance atlas node - strat/tips in post In modern poe this is unplayable past low white maps. It prevents long streaks of hitting or missing. chance to hit has a cap(100%), and is determined off of accuracy and evasion value, but cannot be lower than 5%, so evasion has a “hard cap” of 95%, but requires you to lower accuracy to do so. Evasion can also protect you from crits. Block is better than nothing. I doubt you willl find a lot of characters with that level of evasion investment last patch. 2 - Economy Update Evasion allows you to do a second evade-roll and try to evade a critical hit, so the chance to be hit critically is way lower for an evasion-build. 15 you could hit 95% evasion and 75% dodge. TL;DR tooltip % doesn't matter, my 9k evasion is enough for evasion cap with ondar's guile and acrobatics at level 83 Afaik even with evasion cap 1 in 20 hits is guaranteed to hit you. Dodge is times more difficult to incorporate into build compared to evasion, so it would be better to drop dodge sources besides keystone/ascendancy and focus on pushing evasion to, say, 90% (with 55% dodge that would be 95% avoidance). Reply reply More replies You can get 88% from gear (and up to +10% from Eldritch mod, and up to +9% from boot corruption), 39% will be literally next to the Acrobatics wheel, putting you at 127% from T1 base rolls. 5k life and evasion and wonder why they die. with the nerfs to blind, from 100% more eHP to 25% more eHP, to negate this, 60% evasion allows you to avoid all attack hits and caps at 90%. Yes, flesh and stone also gives less evasion chance the more evasion you have, but I'm quite sure it will always be more than dread banner + generosity. This guy is a Raider too, 1. This mod is INSANE. So evasion prevents several successive hits in a row. Avatar of the Chase from forbidden jewels. "There isn't a cap on evasion rating but there is a cap to the chance you have to evade a monsters attack. i would say spell suppression is a lot more necessary for shadow and ranger, since max res is farther away for them, forti The calculation between accuracy and evasion is on the wiki, and assuming white monster's accuracy is only 100 (assuming because the only data I found on the wiki for monster accuracy says that it's actually closer to 600 at level 83, which would make the required evasion for capping ridiculous), you would need a little over 60,000 evasion There is a hard cap for evasion at 75% there is no way to go above that even if stats indicate it. 5k of that evasion is from Ascendancy nodes. Evasion caps at 95% right? So, if you have 95% evasion, does blind do anything? I guess what I am asking, does Blind work in conjunction ON TOP of evasion? Or, should I look at blind as essentially 20% evasion. Yes, Evasion is now doubly effective, but you also lose Blind's 50%. We don't know if the -200% resist cap applies in penetration or not. Jan 1, 2025 · Mechanics. Nov 27, 2016 · I wanted to try each 95% cap evasion at 100lvl. Discussion about Path of Exile, a free ARPG made by Grinding Gear Games Members Online Counter hot take, I much prefer scarabs to be plentiful so that you don't have to do hundreds to trades to map With dodge at 70% and evasion at 60% you only get to 88% avoidance. There is an entropy system which increases the odds of an evade for each time you get hit. I am a big fan of builds and I intend to be posting some of my own as well as builds I have found. 15's evasion/dodge combo. Capped Suppression is equivalent to 87. You can also use Stone of Lazhwar amulet for extra spell block to reach de cap and Elevore helmet to reach the Spell Evasion cap. The changes to Wind Dancer means it is possible to reach evasion cap with just Grace and a Jade flask on a Raider. Evasion builds still needs Spell suppression Some phys taken as. Basically due to the buffs that 15% eva comes out to evasion cap with similar numbers as before. You have no armor, no evasion. How you get there is a bit more of a difficult question, but it will almost definitely require a heavier gear investment than the current "i want literally no evasion mods on gear". I lose so much damage if I swap out dying sun for a perfect jade flask with 100% evasion or lose bleed/curse/freeze immunity (saw most people do it without life flask on sc). Yep! You'll need at least a little energy shield and plenty of evasion, but most of the time you don't need to invest in it very far. but usually goes paired with energy shield passives just to have an extra layer of protection. It just got a lot harder to do either. Oct 8, 2021 · In 3. increasing evasion might get you 1-2% more evade chance. 75% chance to completely avoid damage at capped evasion and dodge. Physical, chaos etc 90% all res blocks more than 50% of all elemental damage (versus 75 res) including attacks but no phys or chaos. So if you have 50% chance to evade and the attacking monster gets a critical, it hast to first check whether it even hits at all, and if it does hit you do another roll to check if you evade the You will then build evasion on gear, get a jade flask w/ reflexes suffix, and look into getting some evasion % from the skill tree. What was calculation for hit chance Accuracy-(evasion-tracking), meta neutron launcher has 90% accuracy and 0 tracking which mean that it cant hit 90% evasion corvette with T1 sensors and have 15% with tachyon, from now on I include tachyon sensors: gauss cannon 75 accuracy, 20 tracking, 5%, lasers 20 (5 base tracking same accuracy as launchers), cloud lighting 55% (100 accuracy 30 tracking Taking dazzling strikes and silent steps circles to get blind effect to 50% less accuracy and evasion would definitely be an interesting build choice and probably actually really, really powerful with even a small amount of evasion and make accuracy capping mostly a non issue, but that is pretty much only an option for a small number of builds Change Elusive to provide 15% chance to Avoid Damage from Hits. Its good but caps out at 100% since anything aboute the value does not do anything. Pretty simple. 90% evasion. Tip. Evasion calculations are reworked to only need half the evasion for the same amount of %evade chance as before. at 90% for evasion Btw evasion cap is 95%, you're thinking of physical dmg mitigation cap which is 90% (not counting immunity from Immortal Call). 5% Max Res with 75% Max res, that disregards any of the %ignore suppressed damage and investments in Max Res which are veery easy to get this leagueMelding of the flesh has a higher opportunity cost and a lower ceiling, since you cannot easily mitigate more than 90% of the Damage, while it is easily feasable on Suppression (+2 max res on armour, +2 max Evasion cap is arguably to most required part of the cheese, blocked hits still stun you on totems so the two best stats to get are spell dodge and evasion Reply reply Shilkanni Nov 5, 2024 · Evasion Rating is a core defense stat in Path of Exile that calculates the chance of a character evading incoming attacks. ewnhhhsg oxmwu encwa jacbjgos bolxyn oqpoi wdvjt tojz afwso dab